CEN Workshop on 'eXtended Reality (XR) for Learning and Performance Augmentation'

eXtended Reality (XR) is the umbrella for Virtual, Mixed, and Augmented Reality (VR/MR/AR), relating in varying degree from the use of digital overlays to fully rendered immersive alternate views of a physical world, where objects are registered in 3D and user interaction is responsive to the user’s surrounding in real-time. XR is increasingly used in education and training to support learning, practice, or even guide performance.

Standards, however, are scarce, incomplete, with existing work scattered across standardization organizations and committees. For example, existing relevant standards work is not necessarily conducted under the auspices of learning technology standards committees but can also be found in hardware-oriented, industry-focused, or human-computer interaction sponsorship. Moreover, several existing standards applicable to learning technologies at large focus on web and mobile apps and thus fall short of taking into account specificities of the new XR medium, delivery and interaction devices, and related management and usage protocols.


The Workshop (UNE as Workshop secretariat and the Open University and University College Dublin as Workshop proposers) seeks to remedy this situation and take charge, from a European perspective, by stock taking of existing relevant work scattered across agencies and committees, elaborating a recommendation for a holistic portfolio (including application profiles of existing standards where appropriate), linking and extending existing work also from other standards bodies for the blind spot areas in the canon.


The aim of the WS is to elaborate a CEN Workshop Agreement (CWA) “eXtended Reality (XR) for Learning and Performance Augmentation - Methodology, techniques, and data formats”, including a comprehensive canon of standards for the creation, delivery and use of XR learning activities and 3D Augmented Reality objects for intensive educational processes. It will contain a methodology detailing the techniques that should be employed (authoring toolkit, educational analysis techniques, etc.), through the different steps to be followed, and with the aim to advance knowledge retention and impact positive behavior in Schools. It will enable a common European disruptive educational approach and thus the possibility of sharing 3D contents.


The kick-off is scheduled for the 9th of September. Should you need further information or should you wish to register to the kick-off meeting, please contact Fernando UTRILLA.


Download the documents:



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